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Independent Studio

Games worth staying up for. Tech that keeps them running.

Hi, we're Diaco Studios — a self-funded team building games, apps, and entertainment tech. We test on real users and ship when it's actually good.

Small Team, Big Ideas Games, Apps & Everything Between Built By Us, Backed By No One Small Team, Big Ideas Games, Apps & Everything Between Built By Us, Backed By No One

01 — Recognition

Turns out weird
ideas get noticed

We're not chasing awards. But we noticed.

Gizzle Jump's Game of the Year award at the ceremony
Game of the Year

Game: Chillex

Gizzle Jump (Fajr) Game Festival

2025

Guest Speaker

Creating jobs in the indie industry

Shahid Chamran University Facilitator

2023

Honorary Invitation

In recognition of our work

Tehran Game Convention

2023

Diaco Studios' CEO presenting on the video game industry
Invited Speaker

Video Game Industry

Khouzestan Technology Park

2022

02 — Games

What we've launched
(and experimented)

From full games to backend systems, prototypes to live tools — here's everything we've pushed out into the wild.

0

Products shipped

0

Wishlists earned

0

People on the team

0

Investors involved

03 — How we work

We build things the stubborn way

No algorithm decides what's next. Just testing, late nights, and a lot of coffee.

  • Every build gets tested by real people
  • We'd rather cut a feature than ship it half-baked
  • Every decision fits inside one conversation

04 — Process

From spark to product:
how we build

Prototype

Find the core fun or function.

Test

Break it, fix it, break it again.

Polish

Make it feel intentional.

Launch

Ship it, adjust it, evolve it.

Support

Support & live ops.

Team members wearing hand-built masks from an early prototype Three team members testing a build together on a phone The team working through a long night at a game jam The team meeting publishers at a trade-show booth for Rostam: Warrior of Light The team gathered around a laptop on the studio sofa Prototype

05 — Services

What we build with

Software Engineering

Technology

React / Next.js Vue / Nuxt SvelteKit Python Node.js Golang Solidity / ETH Rust / Solana Astro React Native AMQP Tailwind Web3

Database

PostgreSQL MongoDB MySQL Redis Elasticsearch

Patterns

Test-driven development Event-driven development Microservices Idempotent software design Decoupling view Model layers Atomic design pattern KISS Central state management

Design

Fully adaptable websites UX / UI Brand identities Custom icons Print design Desktop / Mobile User interactions Game UI 3D Motion design Animations Reels Videos SM Static content

06 — Partners

People we've built alongside

Means more coming from a small indie team.

07 — News

Studio updates

The Atris interface, showing the product wordmark

Atris closed prototype is live

First invites are going out to studios on the waitlist. Expect rough edges, and a direct line to us when you find them.

July 2026

Atris brand mark

New wishlist milestone for Atris

Quietly enormous for a tool we started building for ourselves. Thank you to everyone who hit the button.

April 2026

Chillex character line-up

Chillex update out now

Balance passes, fixes, and the handful of things players kept asking for in every round of feedback.

March 2026

Ali, our newest developer

Ali joins the team

Our newest developer. First commit landed before we'd finished showing him around.

February 2025

Contact

Get in
Touch

A game to craft, a system to build, or an idea that needs a team — tell us what you're working on.

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